
When speaking to her and about her while she’s within earshot before she joins your party, constantly being nice to her and considering her a friend will net you big affection point gains. The quickest way to build affinity with Sheena is actually before you can even recruit her. She travels with a fox-esque spirit named Corrine. As the story continues, her confidence in herself and her summoning ability grows, allowing her to experience character development on par with Lloyd and Colette. Though she starts off as an enemy, her true kind-hearted nature comes through. She has the ability to form pacts with the Summon Spirits, which is crucial to the second half of the game.Ī perky and driven ninja, she is adamant about saving her world and, as we find out, the debt she feels she owes to all who have helped her. Sheena has her reasonings and it is this motive that truly blows the scope of the game open. The question remains, however, why exactly she is trying to kill the Chosen when the Chosen is going to save the world. Many who played the GameCube version will notice the difference immediately.Sheena is first encountered as a sort of bumbling assassin who gets easily thwarted in your first couple meetings and doesn’t seem too terribly huge of a threat.

#Tales of symphonia remaster pc Pc#
TL DR: The 30 FPS lock on the PS3 version of Symphonia, the base for the PC port, is definitely noticeable and can result in a subpar experience in battle. Hope you guys still enjoy Tales of Symphonia on PC! I hadn't even played Symphonia on the GameCube in over 7 months though I still noticed this drastic difference in fluidity. While those who never played the original GameCube version of Tales of Symphonia will likely notice minimal issues with this and many who did will adjust to the changes, I just thought that I would share my experience with you. The 30 FPS limit doesn't even matter in the overworld and cities/dungeons. While I adjusted to this within a couple of hours, many precisionists may find this to be a huge turn-off. Another bothersome detriment was the fact that I had to hold the control stick up for a quarter of a second, whereas I could just flick it in the GameCube version and activate a jump. When my first battle commenced, I noticed that I wasn't able to predict when to hop away from the enemy because there was a mild delay. The movements of Raine were choppy, and when I gained control of Lloyd it felt slow in comparison to the GameCube version. During the first cutscene where Raine awakens Lloyd, the frame rate was already noticeable. In fact, it was wonderful in Zestiria's case.Īnyway, I purchased Tales of Symphonia Chronicles for PS3 just a couple of days ago to help guide a friend through the game (and I wanted to experience the additional content).


I'm not the type of person to tell you not to purchase a game merely because it has a 30 FPS cap. I know what you're going to say: FPS is irrelevant when compared to the overal grandeur of the game. While the boost in resolution allowed for greater graphical clarity and several exclusive titles/events were added, the game was limited to 30 FPS, compared to the GameCube's 60 FPS. As many know, Tales of Symphonia on PC will be using the PS3 version as its base.
